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Star Trek Limited Tier List: Grades for Draft and Sealed

Top picks

Draft & sealed

Hover or tap any card to read its note.

Top 5 commons

Suurok-Class Science Vessel

Malfunctioning Holodeck

Planetary Bombardment

Plasma Cascade

Command Decision

Top 5 uncommons

Hologram Stalker

The Duras Sisters

Resistance Is Futile

Rutherford, Upgraded Ensign

U.S.S. Voyager, Lone Wanderer

Archetypes

10 color pairs

Borg artifact creaturesBlack-White

Fill your deck with artifact creatures. Most Borg payoffs also buff themselves, like slivers, so even a small board hits hard. The deck can attack early and still has huge late plays such as Borg Cube.

Signpost uncommons

Locutus, the One Who Speaks

Zero, Incorporeal Sensate

Key commons & uncommons

Assault Drone

Collective Drone

Command Subadjunct

Conquest Mission

Hive Mind Coprocessor

Organic Avulsion Unit

Resistance Is Futile

Rares & mythics that fit

Antagonist Incorporator

Collation Trimatrix

Borg Cube

Crystalline Entity

Death Is Irrelevant

Overflow Submatrix

Primary Unimatrix Adjunct

SpacecraftWhite-Blue

Tap your creatures to station spacecraft. Look for cards that reward a creature becoming tapped, untap effects, and extra charge counters. Only white and blue have spacecraft at common, and both of them draw a card when they enter.

Signpost uncommons

Hemmer, Fixing What Is Broken

Constable Odo

Key commons & uncommons

Oberth-Class Starship

Suurok-Class Science Vessel

Rutherford, Upgraded Ensign

Zefram Cochrane, Warp Pioneer

Emergency Holographic Crew

Warp Core

Brad Boimler, Eager Ensign

Jett Reno, Problem Solver

Shuttle Ace

Make It So

Rares & mythics that fit

Captain Jean-Luc Picard

Federation Resupply

Sulu, Space Swashbuckler

Lt. Cmdr. Geordi La Forge

LandfallRed-Green

Play a land, get value. Aim for two or more landfall triggers per turn: fetch effects, planet tokens, the anomalies and Unexplored Territory all help. Cards that reward the second trigger in a turn get much better here.

Signpost uncommons

Dal R'El, Augment Orphan

Cleveland Booker, Empath

Key commons & uncommons

Captain Michael Burnham

Jake Sisko, War Correspondent

Saurian Explorer

Unexplored Territory

Erica Ortegas, Plucky Pilot

Final Frontier

Spatial Anomaly

Genesis Effect

David and Carol Marcus, Creators

The Naked Time

U.S.S. Voyager, Lone Wanderer

Rares & mythics that fit

Captain Kathryn Janeway

Hit It!

Will Riker, First in the Field

Captain Pike, Fullness of Time

Genesis Device

Stable Wormhole

Strange New WorldsBlue-Green

Count differently named lands, not just lands. Play three to five colors, every nonbasic and planet you can, and basics of many types. All that fixing also lets you splash the strong Strange New Worlds cards from other colors.

Signpost uncommons

The Traveler

D'Vana Tendi, Optimistic Ensign

Key commons & uncommons

Warp Speed

Ensign Pavel Chekov

Cold-Blooded Crew

David and Carol Marcus, Creators

Final Frontier

Rares & mythics that fit

Captain Kathryn Janeway

Genesis Device

Captain Pike, Fullness of Time

Deep Space Scan

The Destruction of Praxis

Excalbian Gamemaster

Branching Timeline

Pah-Wraith

Seven of Nine, Unassimilated

DilemmasBlue-Black

A dilemma is any “choose one” spell or ability. Fill the deck with modal cards, then add payoffs that drain, draw or grow each time you choose. It plays like a control deck, and Tell Me What You See can win games by itself.

Signpost uncommons

Seven of Nine

Lore, Positronic Provocateur

Key commons & uncommons

Obsidian Order Operative

Tell Me What You See

Melkotian Adjudicator

Gabriel Lorca, Mirror Menace

Jett Reno, Problem Solver

Rares & mythics that fit

Elim Garak, Simple Tailor

The Caretaker

GraveyardBlack-Green

Mill and surveil to fill your graveyard, then reward cards leaving it. Beam Me Up, graveyard exile and recursion all count, so one card can set off several payoffs.

Signpost uncommons

Vash, Freelance Archaeologist

Daniels, Temporal Agent

Key commons & uncommons

Blastoneuron

De-evolve

Sylvia Tilly, Joy of Discovery

Hologram Stalker

Gabriel Lorca, Mirror Menace

Photosynthetic Physician

Storied Veteran

Rares & mythics that fit

Dr. Leonard "Bones" McCoy

Nog, Ambitious Cadet

Overflow Submatrix

Sela, Tal Shiar Paradox

The Holodeck

U.S.S. Reliant, From Hell's Heart

The Unicomplex

Power 8 aggroRed-White

Attack while your creatures have total power 8 or more. They do not all have to attack, so one attacker can turn the trigger on. Draft high-power creatures and team pumps to get there early.

Signpost uncommons

Kirk, Commanding Officer

Worf, Honor-Bound Warrior

Key commons & uncommons

Hologram Janeway

La'An Noonien-Singh, Security

Free Borg Revolutionaries

Munitions Enthusiast

Picard, Leading by Example

Sarcophagus, Ship of the Dead

Targ Wrangler

Test of Conviction

Red Alert!

Rares & mythics that fit

Deanna Troi, Psychic Counsel

Kira Nerys, Firebrand

Worf, Intelligence Contractor

Klingon sacrificeBlack-Red

Make extra bodies, mostly Klingon tokens, and sacrifice them for value. Death triggers and “if a creature died” cards round out the deck. Most outlets say “another creature or artifact”, so clues and treasure count too.

Signpost uncommons

L'Rell, Fierce Visionary

The Duras Sisters

Key commons & uncommons

Boarding Action

Cha'DIch Investigator

Test of Identity

Dahar Master

D'Ghor Bloodletter

Eject the Warp Core

In the Pale Moonlight

Targ Wrangler

The Naked Time

Automated Warfare System

Starfleet Security

Battle-Scarred Survivalist

Sarcophagus, Ship of the Dead

Vengeance Mission

Planetary Bombardment

Rares & mythics that fit

Gowron, Eager for Battle

D-7 Battle Cruiser

General Chang, Cold Warrior

Khan, Vengeful Heart

The Wrath of Khan

Worf, Intelligence Contractor

Grand Nagus Zek

Noncreature spellsBlue-Red

Payoffs trigger on any noncreature spell: instants, sorceries, enchantments, sagas, spacecraft and other artifacts. Mix cheap spells with payoffs that make tokens, deal damage or draw cards.

Signpost uncommons

Spock, Always Your Friend

Gray and Adira, Forever Joined

Key commons & uncommons

Academy Instructor

Anthropological Mission

Cetacean Ops

Ravenous Cosmozoan

Starfleet Spanner Jockey

Tal Shiar Analyst

Those Old Scientists

Rares & mythics that fit

Lieutenant Commander Data

Romulan Bird-of-Prey

CountersGreen-White

+1/+1 counters are the core, but most payoffs say “a counter”, so stationed spacecraft with charge counters count too. Spread counters early, then cash them in for cards, trample and hexproof.

Signpost uncommons

Phlox, Unorthodox Doctor

The Doctor, EMH

Key commons & uncommons

Brad Boimler, Eager Ensign

Dominion Supervisor

Dr. McCoy, Surly Surgeon

Rares & mythics that fit

Deanna Troi, Psychic Counsel

Dr. Joseph M'Benga

Excalbian Gamemaster

Jadzia Dax, Living Legacy

White

45 cards

White’s A grades go to Picard, the Excalbian Gamemaster and the Enterprise-A, and its two Fs go to The Needs of the Many and Peace in Our Time: lovely principles, bad draft picks.

A

Captain Jean-Luc Picard

Excalbian Gamemaster

U.S.S. Enterprise-A, Free Spirit

B+

Antagonist Incorporator

Deanna Troi, Psychic Counsel

Sulu, Space Swashbuckler

B

Captain Benjamin Sisko

Miles O'Brien, Transporter Ops

Primary Unimatrix Adjunct

Command Subadjunct

Rutherford, Upgraded Ensign

B-

Assembly Specialist

Brad Boimler, Eager Ensign

Hologram Janeway

Malfunctioning Holodeck

C+

Ghost of Illyria

Saavik, Stoic Student

The Measure of a Man

There's Coffee in that Nebula

U.S.S. Excelsior, Cutting Edge

Command Decision

Oberth-Class Starship

Shields Up!

C

70,000 Light-Years from Home

Picard, Leading by Example

Test of Conviction

Una Chin-Riley, Number One

Emergency Medical Hologram

Federation Field Medic

Free Borg Revolutionaries

Set Phasers to . . .

Tactical Officer

Vexing Drone

C-

Dr. McCoy, Surly Surgeon

D+

DOT-7 Repair Squad

Pet Sehlat

Shuttle Ace

D

Dr. Beverly Crusher

Federation Resupply

Troubling Tribbles

Conquest Mission

Pure Energy

F

Peace in Our Time

The Needs of the Many

Build
around

Two grades: normal deck / deck built for it

Andromedan Automatons

Blue

45 cards

Blue runs on Mr. Spock and The Caretaker, and its oddest build-around is the H.M.S. Bounty, which opens the same way The Voyage Home does, by going to get a whale.

A-

Mr. Spock, Science Officer

The Caretaker

B+

Seven of Nine, Unassimilated

B

Kobayashi Maru Scenario

Scotty, Miracle Worker

Nyota Uhura, Communications

Subcommander T'Pol

Wesley Crusher, Starfleet Cadet

Suurok-Class Science Vessel

B-

Romulan Bird-of-Prey

Hoshi Sato, Exolinguist

V'Ger, the Intruder

C+

Gwyndala, the Progeny

Dominion Saboteur

Ensign Pavel Chekov

Enterprise NX-01

Test of Priorities

Vulcan Mind-Meld

Zefram Cochrane, Warp Pioneer

Consider the Prime Directive

Federation Probe

Guidance Failure

Interstellar Effigy

Make It So

C

Lieutenant Commander Data

Data, New Life

Energize

Highly Illogical

Jett Reno, Problem Solver

Those Old Scientists

Cloistered Telepath

Emergency Holographic Crew

Humpback Whales

Marooned

Melkotian Adjudicator

Open Communications

Starfleet Spanner Jockey

C-

Lt. Cmdr. Geordi La Forge

Cetacean Ops

Suus Mahna Practitioner

D+

Rules of Acquisition

D

Anthropological Mission

Build
around

Two grades: normal deck / deck built for it

H.M.S. Bounty, Unlikely Timeship

Cloak and Phaser

Deep Space Scan

Black

46 cards

Black’s A- cards are Armus and Overflow Submatrix, and Death Is Irrelevant sits at C+, since eight mana turns out to be very relevant.

A-

Armus, Skin of Evil

Overflow Submatrix

B+

U.S.S. Reliant, From Hell's Heart

B

Collation Trimatrix

Elim Garak, Simple Tailor

Salt Vampire

In the Pale Moonlight

Resistance Is Futile

B-

General Chang, Cold Warrior

Sela, Tal Shiar Paradox

Bat'leth

Commander Raffi Musiker

C+

Death Is Irrelevant

Georgiou, Terran Emperor

Khan, Vengeful Heart

Blastoneuron

D'Ghor Bloodletter

De-evolve

Storied Veteran

Cha'DIch Investigator

Eject the Warp Core

Fugitive Listener

He's Dead, Jim

Pattern Buffer Preservation

Rogue Artificial Intelligence

Tenacious Drone

C

Grand Nagus Zek

Kai Winn, Faithless Leader

Collective Drone

Gabriel Lorca, Mirror Menace

Hive Mind Coprocessor

Impossible Choice

Organic Avulsion Unit

Test of Loyalty

Assault Drone

Relentless Drednok

Stray from History

Tal Shiar Operative

C-

A Good Day to Die

Obsidian Order Operative

D+

Battle-Scarred Survivalist

D

Gul Dukat, Colonial Prefect

Vengeance Mission

Automated Warfare System

Build
around

Two grades: normal deck / deck built for it

The Destruction of Praxis

Tell Me What You See

Red

45 cards

The Wrath of Khan is red’s only A-, and Captain James T. Kirk sits at C+, which makes this the first time Khan has finished ahead.

A-

The Wrath of Khan

B+

D-7 Battle Cruiser

Pah-Wraith

Tasha Yar, Out of Time

B

Encounter the Unknown

Academy Instructor

Transporter Malfunction

B-

Will Riker, First in the Field

Worf, Intelligence Contractor

Khaaaaaaaaaaaannn!

Munitions Enthusiast

Sarcophagus, Ship of the Dead

Planetary Bombardment

Plasma Cascade

C+

Captain James T. Kirk

Q, Stacking the Deck

Beckett Mariner, Impetuous Ensign

Captain Michael Burnham

Khan, Despot by Design

La'An Noonien-Singh, Security

The Naked Time

Boarding Action

Genesis Effect

Reckless Impulse

Savvy Profiteer

Silicate Surveyor

C

Lwaxana Troi, Charming Guest

Targ Wrangler

Test of Identity

Dahar Master

Perils of the Past

Planetary Patrol

Starfleet Security

Tal Shiar Analyst

C-

Ravenous Cosmozoan

Cantankerous Captain

Horta

D+

Red Alert!

Captain's Tutelage

D

Quark, Humble Proprietor

Dominion Infiltration

Erica Ortegas, Plucky Pilot

Exploratory Mission

F

Infinite Diversity

Brazen Bluff

Green

44 cards

Green has more A grades than any other color (Janeway, Pike, Holo-Engineer, the Discovery and Bones), and Dathon and Picard at El-Adrel lands a D+: Shaka, when the walls fell.

A

Captain Kathryn Janeway

Captain Pike, Fullness of Time

Holo-Engineer

U.S.S. Discovery, at Black Alert

A-

Dr. Leonard "Bones" McCoy

B+

Jadzia Dax, Living Legacy

Captain Jonathan Archer

Hologram Stalker

B

MACO Strike Team

Amok Time

U.S.S. Voyager, Lone Wanderer

B-

Rok-Tahk, Budding Scientist

David and Carol Marcus, Creators

C+

Adversary by Algorithm

Culber and Stamets, Star-Crossed

Jake Sisko, War Correspondent

Mugato

Neelix, Moral Support

Saru, Unthreatened

Sylvia Tilly, Joy of Discovery

Syndicate Liquidators

Test of Courage

Warp Speed

Common Goal

Dominion Supervisor

First Contact

Moopsy

Photosynthetic Physician

Temporal Conqueror

Xenobotanist

C

Dr. Joseph M'Benga

Stable Wormhole

Species 8472

Support Mission

Astute Terraformer

Cold-Blooded Crew

Dominion Assault Force

Final Frontier

I'm a Doctor, Not a . . .

Saurian Explorer

Xindi Surveyors

D+

Dathon and Picard at El-Adrel

D

Branching Timeline

Genesis Device

Multicolor

33 cards

Borg Cube is the only A+ in the entire set, and if you open one you take it and move into its colors, because resistance is futile.

A+

Borg Cube

A-

The Inner Light

B+

Gowron, Eager for Battle

Mirror Universe Intrusion

Nog, Ambitious Cadet

The Duras Sisters

B

Constable Odo

Hemmer, Fixing What Is Broken

L'Rell, Fierce Visionary

Locutus, the One Who Speaks

Zero, Incorporeal Sensate

B-

Daniels, Temporal Agent

Kirk, Commanding Officer

Phlox, Unorthodox Doctor

Spock, Always Your Friend

The Doctor, EMH

Vash, Freelance Archaeologist

C+

All Good Things...

Dathon, His Heart Open

Hit It!

Kira Nerys, Firebrand

Sarek, Federation Ambassador

Cleveland Booker, Empath

D'Vana Tendi, Optimistic Ensign

Dal R'El, Augment Orphan

Lore, Positronic Provocateur

Seven of Nine

The Traveler

C

Worf, Honor-Bound Warrior

D+

Live Long and Prosper

D

The City on the Edge of Forever

Year of Hell

Gray and Adira, Forever Joined

Artifacts

16 cards

The Enterprise-D is the only A among the artifacts and Deep Space 9 grades a D, which, as Sisko said, I can live with.

A

U.S.S. Enterprise-D, Galaxy-Class

B

Crystalline Entity

C+

Replicator

The Holodeck

U.S.S. Cerritos, Following Up

C

Isolinear Processor

Class-F Shuttlecraft

Warp Core

C-

Sickbay

Cybernetic Specialist

Tea, Earl Grey, Hot

Tricorder

D

Deep Space 9

Engineered Explosives

Type-2 Phaser

F

Combadge

Lands

14 cards

The ten planets and ten shock lands grade C+ as cycles, and Starfleet Academy is the only land with an F, so the Kobayashi Maru is no longer the only no-win scenario on campus.

B-

The Unicomplex

Gaseous Anomaly

C+

Federation Outpost

Ni'Var Science Academy

Q Continuum

Quark's Bar

Shock lands

Spatial Anomaly

Subspace Anomaly

Temporal Anomaly

Planet lands

Unexplored Territory

C

Artificial Anomaly

F

Starfleet Academy

Stardates

28 cards

Khan, Engineered Evil is Sheoldred, the Apocalypse in a new uniform and still an A, and the Star Trek pull-rate math covers how many packs it takes to open one.

Bonus sheet. About 1 in 25 play boosters has one.

A

Khan, Engineered Evil

Leonard McCoy, Country Doctor

Spock, Mirror Malefactor

A-

Nero, Last of the Empire

B+

Benny Russell, Dreamer

General Picard, Earth Warlord

Keenser, Scotty's Spotter

B

Spock, Strangely Human

B-

Starbase Yorktown

C+

Academy on the Bay

Borg Queen, Hateful Legacy

Empress Sato, Terran Tyrant

Hikaru Sulu, Peerless Pilot

Hull Breach

Nyota Uhura, Endless Insight

Terran Throne Room

Worf, Regent of Terok Nor

C

Chekov, Young Wayfinder

Kirk, Alluring Upstart

Pike, Unrelenting Mentor

D+

Scotty, Transwarp Transporter

D

Carol Marcus, Scientist Sleuth

Intendant Kira Nerys

Janeway, Cracked Mirror

Spock, Completely Logical

Starfleet HQ, Under Assault

F

Flare of Fortitude

Build
around

Two grades: normal deck / deck built for it

Michael Burnham, Enforcer

Captain's log

Rev 4 · Nov 4, 2026

What changed in each revision.

  1. Rev 4Stardate 2026.308

    Captain James T. Kirk and Death Is Irrelevant drop to C+, and Lt. Cmdr. Geordi La Forge drops to C-.

    Grade changes

    Notes rewritten

    Lt. Cmdr. Geordi La ForgeShow diff

    Doubles charge counters on your artifacts. The 3/2 body is weak, but alone he can put six counters on a spacecraft, so ships come online much faster.counters, which is great with a spacecraft already in play. Without one he's a three-mana 3/2 with no other text, and decks only run two or three ships.

    View card
    Death Is IrrelevantShow diff

    Eight mana, but it grabsAssimilates the best creature from any graveyard at each of your end steps, starting right away,steps and makes your artifact creatures indestructible. Huge if cast, but eight mana rarely gets there.

    View card
    Captain James T. KirkShow diff

    High floor: Three-mana 2/2 that picks a three-mana 2/2 that makes a 1/1. It can rummage or pumpmode on entry and again on each attack. With no haste, the team instead, triggers again on attack, and does all threeweak body has to survive a turn first; best as a late top-deck with an empty-handed top-deck.empty hand.

    View card

    Archetypes

  2. Rev 3Stardate 2026.308

    Build-around notes now lead with the deck each card needs, and Carol Marcus, Scientist Sleuth moves to D as a sideboard card against blue.

    Grade changes

    Notes rewritten

    Andromedan AutomatonsShow diff

    Needs four or more copies. One copy is unplayable and two are fine. With four or more,fine; with four, the first one fetches every other copy,copy and those artifactthe 3/1s add up to real card advantage.

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    Cloak and PhaserShow diff

    Costs one less perNeeds four or more differently named land. At lands, which bring it down to five mana, mana for two 2/2s plus draw two, discard one is a good deal; inone. In a normal two-color deck it won't make the cut.

    View card
    Deep Space ScanShow diff

    DrawsNeeds a card for each five-color deck with many land names, since it draws one card per differently named land. Only good inAnywhere else it's a real five-color Strange New Worlds deck.six-mana sorcery that draws too little.

    View card
    H.M.S. Bounty, Unlikely TimeshipShow diff

    Even with no whales,Needs a 3/4 flyer (station 8) that draws on hits is a threat. It tutors a whale, and with one outwhale or two (Humpback Whales, Cetacean Ops) to tutor, so a hit also takes an extra turn, once per game. Without whales it's a 3/4 flyer that draws on hits.

    View card
    The Destruction of PraxisShow diff

    Sweeper sized by Needs six or more differently named lands; at six or more, you lands. Then it's a one-sided sweeper that also getmakes two hasty 2/1s. A bomb in a land-names deck.2/1s; with fewer names it's an inconsistent sweeper.

    View card
    Tell Me What You SeeShow diff

    Their choice: Needs a deck full of modal cards. They choose: you draw a card, or they lose 4 and you surveil 1. Each dilemma lets youcan return and recast it. Strong with many dilemmas, weak in other decks.it to your hand to cast again.

    View card
    Carol Marcus, Scientist SleuthShow diff

    Three-mana 2/2 islandwalker that plays an artifact from the opponent's library on each hit. Rarely connects without Islands, so it's a sideboard card against blue.Sideboard card against blue (C+ there). Main deck it's a three-mana 2/2 that rarely connects; against Islands it plays an artifact from their library on every hit.

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    Michael Burnham, EnforcerShow diff

    Your red sources deal 2 extra to opponents and their permanents. A B+ in a deck with 12-13 Mountains, but a CNeeds a heavy-red deck with 12-13 Mountains. Then every red source deals 2 extra to opponents and their permanents; in an even two-color deck that struggles with RRR.deck, RRR is hard to cast.

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  3. Rev 2Stardate 2026.308

    Corrected the Beam Me Up math on five cards, and Malfunctioning Holodeck and Command Decision join the top five commons.

    Notes rewritten

    There's Coffee in that NebulaShow diff

    Cheap selection that turns into card advantage: it digs five deep for a Plains or a cheap permanent, then does it again with Beam Me Up.Two-mana dig for a Plains or a cheap permanent in your top five. The Beam Me Up recast for three needs a creature to bounce, but turns it into two cards.

    View card
    Open CommunicationsShow diff

    Think Twice variant: one mana to draw a card, thenPassable one-mana cantrip. The Beam Me Up recast costs three more to recast plus a bounce, so it via Beam Me Up (bouncing one of your creatures). Passable, and nets a two-for-one.only nets a card cheaply when you bounce a one-drop or an enters-trigger creature.

    View card
    Boarding ActionShow diff

    A Two bodies from one card: a hasty 2/1 now and another from the graveyard withlater via Beam Me Up. A real The bounce makes the second cast awkward at times, but it's still a two-for-one.

    View card
    Transporter MalfunctionShow diff

    Two mana for 3 to any target is already good. Beam Me Up good removal. The second shot costs six mana plusand a bounce, but a second shot from the graveyard is a strong bonus.so it's a late-game play, but it can still win games.

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    Adversary by AlgorithmShow diff

    A 3/3 now and another from the graveyard withfor three, then another for four via Beam Me Up. Two It's worse than flashback, since you must bounce a creature, but two bodies from one card.card is still good.

    View card

    Top 5 commons

  4. Rev 1Stardate 2026.307

    Tier list published.

Card images via Scryfall. Grades are pre-release evaluations for draft and sealed.